Ana Garcia Puyol

Remodeling Reality: Revolutionizing Design with VR

Thursday, October 18th

09:30 - 10:15

Key Learnings

  • How to design for humans: identifying pain points that are best solved in Virtual Reality.
  • Lean UX applied to VR with examples of tools that improve the design, collaboration, and review of 3D models.
  • Lessons learned by creating the brand of a product built for a new medium.

Description

Virtual Reality is completely transforming the design process across industries. Traditional design tools have a long history: from early perspective drawings to the first CAD software. Immersive technologies are the next step in how we design, collaborate and review 3D models. You can now explore spaces before they are built and find innovative solutions to problems at full scale instead of on a tiny computer screen.

We’ll take a behind-the-scenes look at how we design for VR, a technology that is bridging the gap between the present and the future of the built environment. Come and learn about how we are creating software that empowers designers to communicate clearly and be more efficient by adding magic to their existing workflows.


Thursday, October 18th

09:30 - 10:15


Ana Garcia Puyol

Director of UX - IrisVR

Ana is the Director of User Experience and Integration at IrisVR, where she plans, designs and prototypes user experience features within the company’s virtual and augmented reality software ecosystem. Prior to joining IrisVR, Ana was part of Thornton Tomasetti’s CORE studio, where her work revolved around R&D projects for Building Information Models. Before moving to NYC, Ana worked for architecture firms in Malaga, Chicago, Munich, and Tokyo.

Ana holds a Professional Degree in Architecture from the University of Malaga in Spain and a Master in Design Studies with a concentration in Technology from the Harvard University Graduate School of Design.