Description
As we transition from interfacing with machines using screens to more direct “face-to-face” interactions, creators of robot experiences will need to design interactions for users that are clear and meaningful.
We will look at some of the tools and techniques commonly used to create believable character interactions in animated films and interactive video games and analyze the underlying principles at work. We’ll explore ways we could apply these principles to the design of the autonomous robotic “characters” that will soon become a common part of our everyday lives.